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KlemenPl/PixelDefense
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225 Commits 1 Branch 0 Tags
adf8545b6efa4aac36c0c971adc2f15566803d35
Commit Graph

12 Commits

Author SHA1 Message Date
Klemen Plestenjak
cc6b1c1a35 Add entity_factory 2024-01-04 16:40:39 +01:00
Klemen Plestenjak
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00
Klemen Plestenjak
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
Klemen Plestenjak
3cfdce9d96 Add BzTileID which refers to the tileset 2023-12-13 16:31:28 +01:00
Klemen Plestenjak
ce519fe409 Update to use game_tileset.h 2023-12-13 15:37:41 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
783db8ba90 Add input logic for building 2023-11-22 09:56:20 +01:00
Klemen Plestenjak
2d50a43a73 Change collisionMap to boolean value 2023-11-18 12:53:34 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
Klemen Plestenjak
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
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