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abaa778aab
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Finish main menu screen
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2024-02-12 17:18:37 +01:00 |
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e69fdeed1f
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Enemy swarm movement
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2024-02-12 14:14:23 +01:00 |
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bfc1bc425f
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Wave incrementing
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2024-02-11 19:23:40 +01:00 |
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c8d3b6952d
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Rename buildings to building_factory, randomize unit place position
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2024-02-05 10:13:22 +01:00 |
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d55ed29f97
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Limit how many workers can harvest the same resource
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2024-02-05 09:19:59 +01:00 |
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3c63c68597
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Re-add gold ore
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2024-01-29 12:35:06 +01:00 |
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5d96a02284
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Fix hitboxes for entities
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2024-01-28 14:09:27 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0a4c1fd154
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Only render objects on screen
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2024-01-23 23:09:08 +01:00 |
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07d1852fb9
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Add soldiers
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2024-01-23 20:31:23 +01:00 |
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d2ea703ea9
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Add rocks
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2024-01-23 18:45:12 +01:00 |
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2d11bb4675
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Properly set building owner + apply building pop capacity
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2024-01-23 18:39:53 +01:00 |
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e2684fc496
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Move UI code into s_ui
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2024-01-15 11:28:17 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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07e03702ad
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Add tree test map, fix easing system
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2024-01-07 09:32:36 +01:00 |
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dbc0ce5981
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Basic property editor
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2024-01-05 08:36:05 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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5190c86316
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Change Storage to tag (since we have global storage)
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2023-12-29 14:59:40 +01:00 |
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31a9289770
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Move systems into subdirectory, add tree shake animation
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2023-12-29 14:46:11 +01:00 |
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e7a0f91c36
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Add draw sorting based on Y position
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2023-12-29 09:42:15 +01:00 |
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6e2c68cb70
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Add destructor for SpatialGridID and Path, remove unused Animation code
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2023-12-29 09:06:53 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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4f2ac9a0eb
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Add actions
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2023-12-17 09:06:14 +01:00 |
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4047843b55
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Add animations back
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2023-12-16 17:52:56 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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72b32b1a26
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Merge tilesets into one
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2023-12-12 17:02:23 +01:00 |
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11832ec1cc
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Basic wood chopping
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2023-12-10 11:08:40 +01:00 |
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8543cc7b43
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Rework input
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2023-12-07 14:19:10 +01:00 |
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365fb41831
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Remove rotation from steering behavior
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2023-12-07 11:41:13 +01:00 |
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488dccfada
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Add entity rotation
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2023-12-06 08:09:02 +01:00 |
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ae1c21bdfc
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Rework input
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2023-12-05 14:38:11 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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03b5959eae
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Kinematic movement + path following
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2023-11-18 08:12:58 +01:00 |
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2167d10501
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Tweak spatial grid size, add colliders rendering
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2023-11-17 19:39:49 +01:00 |
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16d98a4691
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Add trees as entities
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2023-11-17 16:32:41 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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d37936ce7f
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Add Game as singleton
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2023-11-15 08:18:56 +01:00 |
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8825b9e01f
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Path following
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2023-11-14 12:01:28 +01:00 |
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bf543330e5
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Add basic movement
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2023-11-12 19:04:25 +01:00 |
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526d292fb5
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Very basic animations
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2023-11-12 18:03:55 +01:00 |
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bf56b150cc
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Separate buildings function from main.c
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2023-11-12 16:31:40 +01:00 |
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8edb7b7ea9
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Restructure/refactor of main.c
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2023-11-12 16:14:30 +01:00 |
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