|
|
efd241d950
|
Add gold mining
|
2024-01-23 18:55:56 +01:00 |
|
|
|
d2ea703ea9
|
Add rocks
|
2024-01-23 18:45:12 +01:00 |
|
|
|
2d11bb4675
|
Properly set building owner + apply building pop capacity
|
2024-01-23 18:39:53 +01:00 |
|
|
|
547a1ca583
|
Add gold ore, fix bug with collision layer
|
2024-01-23 17:24:43 +01:00 |
|
|
|
b6e54a7fcb
|
Proper build UI
|
2024-01-23 16:54:39 +01:00 |
|
|
|
f3acb1a0a3
|
Add get item handle point
|
2024-01-23 16:41:24 +01:00 |
|
|
|
811f22f7bc
|
Fix typo soldier typo
|
2024-01-23 16:25:35 +01:00 |
|
|
|
c9a2bd2672
|
Add rest of assets, add blue player
|
2024-01-23 11:26:23 +01:00 |
|
|
|
ac7525c42a
|
Add transperency when units are behind
|
2024-01-15 13:16:24 +01:00 |
|
|
|
0f33ed9fc0
|
Remove texture from DrawData
|
2024-01-15 12:51:19 +01:00 |
|
|
|
0023b23242
|
Right click resets input state when placing building
|
2024-01-15 12:45:11 +01:00 |
|
|
|
15b3a2351a
|
Zero initialize BzUI
|
2024-01-15 12:43:25 +01:00 |
|
|
|
95e95e6893
|
Fix UI handling
|
2024-01-15 12:41:56 +01:00 |
|
|
|
6acbe63276
|
Fix Mill asset
|
2024-01-15 11:51:18 +01:00 |
|
|
|
b2bf934c14
|
Improve UI scaling
|
2024-01-15 11:48:24 +01:00 |
|
|
|
f7b235abe5
|
Add assertion check for number of draws
|
2024-01-15 11:37:21 +01:00 |
|
|
|
5e6a9b628c
|
Use stack alloc for sorting draw data
|
2024-01-15 11:34:49 +01:00 |
|
|
|
e2684fc496
|
Move UI code into s_ui
|
2024-01-15 11:28:17 +01:00 |
|
|
|
dda24cd530
|
Add build menu
|
2024-01-15 11:18:39 +01:00 |
|
|
|
568b647d91
|
Remove thickness from UI background style
|
2024-01-15 11:18:31 +01:00 |
|
|
|
6a54ba90c1
|
Add debug mode flag to UI
|
2024-01-15 10:21:27 +01:00 |
|
|
|
087b8f22a7
|
Add buildings
|
2024-01-15 10:12:40 +01:00 |
|
|
|
e35cee7e7a
|
Add better ui_test example
|
2024-01-13 10:16:48 +01:00 |
|
|
|
8692d89479
|
Add 8 layers to collisions
|
2024-01-13 08:09:34 +01:00 |
|
|
|
0118e574de
|
Fix typo, add building assets
|
2024-01-12 21:20:27 +01:00 |
|
|
|
4dd9b366e7
|
Properly clear state
|
2024-01-12 21:19:57 +01:00 |
|
|
|
25a3229bb2
|
Polish up behaviour tree, add docs
|
2024-01-11 09:33:51 +01:00 |
|
|
|
36d8bac7c4
|
Simlify and improve BT visualization
|
2024-01-11 08:34:53 +01:00 |
|
|
|
8043d56af9
|
Add cleanup for compsites in BT + refactor
|
2024-01-11 07:48:49 +01:00 |
|
|
|
2f2974fb77
|
Refactor behaviour_tree (more consistent naming), fix BT visualization
|
2024-01-11 07:35:58 +01:00 |
|
|
|
086ee5b348
|
Rename BzBTExecStatus to BzBTExecReturn
|
2024-01-11 06:24:46 +01:00 |
|
|
|
e82fde83c9
|
Fix screen switching
|
2024-01-10 21:37:11 +01:00 |
|
|
|
eb14bc8b2a
|
Refactor behaviour tree composites
|
2024-01-10 21:34:08 +01:00 |
|
|
|
93b665b290
|
Refactor behaviour tree decorators
|
2024-01-10 21:17:39 +01:00 |
|
|
|
b09f1d4ca9
|
Fix screen switching
|
2024-01-10 19:43:57 +01:00 |
|
|
|
692f5744ad
|
Add options
|
2024-01-10 19:38:56 +01:00 |
|
|
|
e261cda6be
|
Fix UI input interaction
|
2024-01-10 19:16:13 +01:00 |
|
|
|
b0db2a52ec
|
Fix raycast intersection calculation
|
2024-01-10 17:30:03 +01:00 |
|
|
|
214cf19a52
|
Fix tileset river collisions, add pathing test map
|
2024-01-10 17:10:00 +01:00 |
|
|
|
52cccf4665
|
Inspection for Animation component
|
2024-01-10 16:59:17 +01:00 |
|
|
|
d730d7554b
|
Fix selected entity outline rendering
|
2024-01-10 16:19:37 +01:00 |
|
|
|
ad84dfeed2
|
Rename BT node types
|
2024-01-10 14:55:01 +01:00 |
|
|
|
3ba5c8932b
|
Fix and integrate BT
|
2024-01-10 14:42:21 +01:00 |
|
|
|
a9d20cb7f9
|
Fix and integrate BT
|
2024-01-10 14:42:11 +01:00 |
|
|
|
3b77d5cdcf
|
Add/Get name for nodes in behaviour tree
|
2024-01-10 07:45:26 +01:00 |
|
|
|
113ac72181
|
Remove AI prefix from behaviour_tree
|
2024-01-10 07:36:05 +01:00 |
|
|
|
c4c2b7610d
|
Very basic fsm
|
2024-01-10 07:28:30 +01:00 |
|
|
|
adcee0a94d
|
Print nodes with single child on the same line
|
2024-01-09 22:18:17 +01:00 |
|
|
|
47f2ccd87d
|
Reduce padding
|
2024-01-09 22:05:07 +01:00 |
|
|
|
a6b79fb14c
|
Rudimentary behaviour tree visualization
|
2024-01-09 22:01:16 +01:00 |
|