Commit Graph

16 Commits

Author SHA1 Message Date
a61768e912 Add hitboxes 2024-01-28 11:00:32 +01:00
0423a962df Consume pop capacity + evade AI boiler plate 2024-01-23 21:43:58 +01:00
2d11bb4675 Properly set building owner + apply building pop capacity 2024-01-23 18:39:53 +01:00
c9a2bd2672 Add rest of assets, add blue player 2024-01-23 11:26:23 +01:00
8692d89479 Add 8 layers to collisions 2024-01-13 08:09:34 +01:00
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
88cbfe4a37 Properly handle map collisions when placing/destroying buildings 2024-01-08 15:27:58 +01:00
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
e4111d2014 Add arms destructor (cleans up attached components 2024-01-07 09:36:35 +01:00
8ff0078b70 Rotate orientation towards shortest arc 2024-01-07 08:46:55 +01:00
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
69232cebf4 Remove redundant info log 2023-12-29 20:02:38 +01:00
5014f13cd0 Add moveDtor to properly manage lifecycle 2023-12-29 19:47:28 +01:00
cc66f15131 Move system initialization in systems.c, properly delete all entities when unloading map 2023-12-29 17:18:06 +01:00