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KlemenPl/PixelDefense
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128 Commits 1 Branch 0 Tags
8d01f328f92a97096b6f8cadbacabe12b25fc1b1
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
8d01f328f9 Add texture flipping 2023-12-05 11:38:09 +01:00
Klemen Plestenjak
17a5cee02c Add walking animation 2023-12-05 11:32:34 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
6240eeea1c Implement DDA raycasting, fix bug in path smoothing 2023-11-25 10:56:26 +01:00
Klemen Plestenjak
6e977b7433 Fix memory leak when iterating path 2023-11-23 19:35:59 +01:00
Klemen Plestenjak
4d9851f433 Option to enable/disable debug drawing 2023-11-18 11:19:54 +01:00
Klemen Plestenjak
03b5959eae Kinematic movement + path following 2023-11-18 08:12:58 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
2167d10501 Tweak spatial grid size, add colliders rendering 2023-11-17 19:39:49 +01:00
Klemen Plestenjak
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
c232fc9afd Fix bug where allocated paths were never returned 2023-11-16 09:00:27 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
e9bdc623fc Restructure files 2023-11-15 08:23:58 +01:00
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