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KlemenPl/PixelDefense
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267 Commits 1 Branch 0 Tags
8692d8947911f14f4893d9d04aa5ca1c43804378
Commit Graph

14 Commits

Author SHA1 Message Date
Klemen Plestenjak
8692d89479 Add 8 layers to collisions 2024-01-13 08:09:34 +01:00
Klemen Plestenjak
e82fde83c9 Fix screen switching 2024-01-10 21:37:11 +01:00
Klemen Plestenjak
d730d7554b Fix selected entity outline rendering 2024-01-10 16:19:37 +01:00
Klemen Plestenjak
3ba5c8932b Fix and integrate BT 2024-01-10 14:42:21 +01:00
Klemen Plestenjak
5486c3189f Fix bounds for inserting into spatial grid 2024-01-08 16:41:54 +01:00
Klemen Plestenjak
c08fca9670 Buildings as entities instead of map layer 2024-01-08 14:41:26 +01:00
Klemen Plestenjak
03dc3774e7 Rework input system 2024-01-07 15:20:39 +01:00
Klemen Plestenjak
9c745d2857 Partial entity inspector 2024-01-07 13:49:13 +01:00
Klemen Plestenjak
f667614cfe Add weapons 2024-01-06 19:54:22 +01:00
Klemen Plestenjak
dbc0ce5981 Basic property editor 2024-01-05 08:36:05 +01:00
Klemen Plestenjak
a1a67cfa3d Polish camera movement 2024-01-04 19:21:13 +01:00
Klemen Plestenjak
3c18280a32 Polish kinematic movement 2024-01-04 17:18:31 +01:00
Klemen Plestenjak
31a9289770 Move systems into subdirectory, add tree shake animation 2023-12-29 14:46:11 +01:00
Klemen Plestenjak
aa3bfbf823 Add static keyword to ease inout sine function 2023-12-29 13:43:01 +01:00
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