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KlemenPl/PixelDefense
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267 Commits 1 Branch 0 Tags
8692d8947911f14f4893d9d04aa5ca1c43804378
Commit Graph

16 Commits

Author SHA1 Message Date
Klemen Plestenjak
d7feba04db Behaviour tree decorator implementation 2024-01-09 17:10:00 +01:00
Klemen Plestenjak
5dbc5ba15e Add lambda emulation 2024-01-07 09:57:37 +01:00
Klemen Plestenjak
4c39e621fe Add easing functions 2023-12-29 13:30:37 +01:00
Klemen Plestenjak
70cc2eae8c UI core boiler plate 2023-12-20 11:25:01 +01:00
Klemen Plestenjak
0d156f515e Add stack allocator 2023-12-07 10:31:12 +01:00
Klemen Plestenjak
adaada9a22 Rename utils to util 2023-11-23 10:31:51 +01:00
Klemen Plestenjak
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
a02cce0966 Add dynamic arrays 2023-11-15 16:13:26 +01:00
Klemen Plestenjak
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
Klemen Plestenjak
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
Klemen Plestenjak
323ee4e91a Clean up breeze.h imports 2023-11-08 05:39:16 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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