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KlemenPl/PixelDefense
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138 Commits 1 Branch 0 Tags
8543cc7b432b7ab69268815e5bb3fc2d4a7c8435
Commit Graph

16 Commits

Author SHA1 Message Date
Klemen Plestenjak
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
Klemen Plestenjak
365fb41831 Remove rotation from steering behavior 2023-12-07 11:41:13 +01:00
Klemen Plestenjak
488dccfada Add entity rotation 2023-12-06 08:09:02 +01:00
Klemen Plestenjak
ae1c21bdfc Rework input 2023-12-05 14:38:11 +01:00
Klemen Plestenjak
0d137ffb25 Add idle animation 2023-12-05 11:25:56 +01:00
Klemen Plestenjak
03b5959eae Kinematic movement + path following 2023-11-18 08:12:58 +01:00
Klemen Plestenjak
2167d10501 Tweak spatial grid size, add colliders rendering 2023-11-17 19:39:49 +01:00
Klemen Plestenjak
16d98a4691 Add trees as entities 2023-11-17 16:32:41 +01:00
Klemen Plestenjak
021df6d77a Remove multiple colliders, add spatial index component 2023-11-17 15:13:30 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
Klemen Plestenjak
526d292fb5 Very basic animations 2023-11-12 18:03:55 +01:00
Klemen Plestenjak
bf56b150cc Separate buildings function from main.c 2023-11-12 16:31:40 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
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