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e654c47446
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Properly clamp spatial index calculation
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2024-02-10 11:16:26 +01:00 |
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504b5b5f9b
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Clamp spatial index to grid size
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2024-02-10 11:06:41 +01:00 |
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0e6e1d5a2d
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Return size 0 for NULL array, correct for min/max in spatial grid
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2024-02-10 10:51:38 +01:00 |
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410c3d217e
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Add continue button
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2024-01-28 21:40:45 +01:00 |
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547a1ca583
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Add gold ore, fix bug with collision layer
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2024-01-23 17:24:43 +01:00 |
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d7feba04db
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Behaviour tree decorator implementation
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2024-01-09 17:10:00 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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5dbc5ba15e
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Add lambda emulation
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2024-01-07 09:57:37 +01:00 |
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c3001ea4bc
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Fix memory leak in object pool
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2023-12-29 19:14:22 +01:00 |
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7ec5e2122e
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Use built-in qsort instead of flecs (better perf)
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2023-12-29 10:02:13 +01:00 |
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a2c19cf65d
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Add page support to object pool
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2023-12-13 09:31:08 +01:00 |
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0d156f515e
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Add stack allocator
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2023-12-07 10:31:12 +01:00 |
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b77e939c52
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Overhaul pathfinding algorithm
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2023-11-24 20:25:21 +01:00 |
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6e977b7433
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Fix memory leak when iterating path
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2023-11-23 19:35:59 +01:00 |
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1dd764e28b
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Ensure each entity is iterated only once
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2023-11-23 15:38:32 +01:00 |
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36690f8066
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Fix invalid read in heap
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2023-11-23 11:04:40 +01:00 |
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ffb058b1e8
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Add bzArrayFor helper macro
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2023-11-23 10:34:29 +01:00 |
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adaada9a22
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Rename utils to util
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2023-11-23 10:31:51 +01:00 |
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