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KlemenPl/PixelDefense
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64 Commits 1 Branch 0 Tags
6c88531f6876f29c3724732fd5f1ee2f31f13bb1
Commit Graph

12 Commits

Author SHA1 Message Date
Klemen Plestenjak
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
Klemen Plestenjak
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
Klemen Plestenjak
dd96b23d32 Rename world directory to map 2023-11-09 12:22:56 +01:00
Klemen Plestenjak
8edcf9305c Properly link flecs library 2023-11-09 11:38:29 +01:00
Klemen Plestenjak
fa79af2a17 Separate object layers, asign layers to proper slots 2023-11-09 08:38:57 +01:00
Klemen Plestenjak
16972e4f9a Add nuklear ui library 2023-11-08 09:34:44 +01:00
Klemen Plestenjak
be711f2fa1 Add raygui library 2023-11-08 08:44:59 +01:00
Klemen Plestenjak
ca1cd4b1f9 Proper layer rendering 2023-11-08 08:37:09 +01:00
Klemen Plestenjak
120cb7503b Move world files to engine 2023-11-08 06:07:22 +01:00
Klemen Plestenjak
b5206af3f3 Add memory function 2023-11-08 05:35:40 +01:00
Klemen Plestenjak
d90e6f1d03 Rename cmake variables 2023-11-07 17:08:36 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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