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6c1d0dfdb2
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Add hurt, die animation when taking damage
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2024-02-07 17:14:17 +01:00 |
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d6466b8f55
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Add health
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2024-02-07 16:12:45 +01:00 |
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e41837001e
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Fix pop consuming
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2024-02-07 12:00:02 +01:00 |
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c625f566bc
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Improve unit recruiting
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2024-02-07 11:38:42 +01:00 |
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28ee6da17b
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Remove entity arms - bad idea
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2024-02-07 11:02:06 +01:00 |
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d55ed29f97
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Limit how many workers can harvest the same resource
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2024-02-05 09:19:59 +01:00 |
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e4ec272ab2
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Add entity physics
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2024-01-29 10:17:10 +01:00 |
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5d96a02284
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Fix hitboxes for entities
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2024-01-28 14:09:27 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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0423a962df
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Consume pop capacity + evade AI boiler plate
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2024-01-23 21:43:58 +01:00 |
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2d11bb4675
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Properly set building owner + apply building pop capacity
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2024-01-23 18:39:53 +01:00 |
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c9a2bd2672
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Add rest of assets, add blue player
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2024-01-23 11:26:23 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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3ba5c8932b
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Fix and integrate BT
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2024-01-10 14:42:21 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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9c745d2857
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Partial entity inspector
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2024-01-07 13:49:13 +01:00 |
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e4111d2014
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Add arms destructor (cleans up attached components
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2024-01-07 09:36:35 +01:00 |
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8ff0078b70
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Rotate orientation towards shortest arc
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2024-01-07 08:46:55 +01:00 |
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f667614cfe
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Add weapons
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2024-01-06 19:54:22 +01:00 |
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3c18280a32
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Polish kinematic movement
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2024-01-04 17:18:31 +01:00 |
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69232cebf4
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Remove redundant info log
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2023-12-29 20:02:38 +01:00 |
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5014f13cd0
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Add moveDtor to properly manage lifecycle
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2023-12-29 19:47:28 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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