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409d9027ef
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Working HTML5 version
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2024-01-29 00:10:31 +01:00 |
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205fb57f07
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Implement farming
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2024-01-28 17:33:55 +01:00 |
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5d96a02284
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Fix hitboxes for entities
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2024-01-28 14:09:27 +01:00 |
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a61768e912
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Add hitboxes
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2024-01-28 11:00:32 +01:00 |
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2d11bb4675
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Properly set building owner + apply building pop capacity
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2024-01-23 18:39:53 +01:00 |
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b6e54a7fcb
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Proper build UI
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2024-01-23 16:54:39 +01:00 |
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8692d89479
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Add 8 layers to collisions
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2024-01-13 08:09:34 +01:00 |
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5486c3189f
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Fix bounds for inserting into spatial grid
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2024-01-08 16:41:54 +01:00 |
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88cbfe4a37
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Properly handle map collisions when placing/destroying buildings
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2024-01-08 15:27:58 +01:00 |
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c08fca9670
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Buildings as entities instead of map layer
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2024-01-08 14:41:26 +01:00 |
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cc6b1c1a35
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Add entity_factory
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2024-01-04 16:40:39 +01:00 |
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cc66f15131
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Move system initialization in systems.c, properly delete all entities when unloading map
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2023-12-29 17:18:06 +01:00 |
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33b28b620d
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Implement harvest worker AI
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2023-12-17 14:20:13 +01:00 |
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3cfdce9d96
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Add BzTileID which refers to the tileset
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2023-12-13 16:31:28 +01:00 |
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ce519fe409
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Update to use game_tileset.h
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2023-12-13 15:37:41 +01:00 |
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0d137ffb25
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Add idle animation
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2023-12-05 11:25:56 +01:00 |
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783db8ba90
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Add input logic for building
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2023-11-22 09:56:20 +01:00 |
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2d50a43a73
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Change collisionMap to boolean value
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2023-11-18 12:53:34 +01:00 |
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021df6d77a
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Remove multiple colliders, add spatial index component
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2023-11-17 15:13:30 +01:00 |
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4c37622240
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Add entity map
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2023-11-15 18:32:43 +01:00 |
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d37936ce7f
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Add Game as singleton
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2023-11-15 08:18:56 +01:00 |
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bf56b150cc
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Separate buildings function from main.c
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2023-11-12 16:31:40 +01:00 |
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