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KlemenPl/PixelDefense
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162 Commits 1 Branch 0 Tags
33b28b620d78b0d639c10b7477c0e98268e12e67
Commit Graph

16 Commits

Author SHA1 Message Date
Klemen Plestenjak
33b28b620d Implement harvest worker AI 2023-12-17 14:20:13 +01:00
Klemen Plestenjak
4f2ac9a0eb Add actions 2023-12-17 09:06:14 +01:00
Klemen Plestenjak
11832ec1cc Basic wood chopping 2023-12-10 11:08:40 +01:00
Klemen Plestenjak
b410867902 Add cursor support 2023-12-07 19:24:29 +01:00
Klemen Plestenjak
eac2d676d6 Remove formations for now 2023-12-07 18:32:49 +01:00
Klemen Plestenjak
85511812b5 Refactor entity input system 2023-12-07 18:31:31 +01:00
Klemen Plestenjak
56a73fe28c Improve input processing 2023-12-07 18:21:14 +01:00
Klemen Plestenjak
8543cc7b43 Rework input 2023-12-07 14:19:10 +01:00
Klemen Plestenjak
9800b5576e Remove memory allocation in pathfinding 2023-12-07 10:42:53 +01:00
Klemen Plestenjak
ce47bfb110 Defer component mutation 2023-12-02 14:31:52 +01:00
Klemen Plestenjak
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
Klemen Plestenjak
b77e939c52 Overhaul pathfinding algorithm 2023-11-24 20:25:21 +01:00
Klemen Plestenjak
d62e08a6b8 Properly draw selected rings and target formation position 2023-11-23 15:39:05 +01:00
Klemen Plestenjak
5ff0fbb26f Add feedback UI for selecting and placing units 2023-11-23 12:21:25 +01:00
Klemen Plestenjak
0dc8046d8f Rework pathfinding to use Vector2, form formations 2023-11-23 12:01:42 +01:00
Klemen Plestenjak
19d84a5dbb Add basic input system 2023-11-23 11:07:46 +01:00
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