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KlemenPl/PixelDefense
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123 Commits 1 Branch 0 Tags
17bfe7f52d70afc24ad8cfc01f89845d99e4fe11
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
17bfe7f52d Use component for unit selection 2023-12-02 11:53:45 +01:00
Klemen Plestenjak
5ff0fbb26f Add feedback UI for selecting and placing units 2023-11-23 12:21:25 +01:00
Klemen Plestenjak
19d84a5dbb Add basic input system 2023-11-23 11:07:46 +01:00
Klemen Plestenjak
783db8ba90 Add input logic for building 2023-11-22 09:56:20 +01:00
Klemen Plestenjak
4d9851f433 Option to enable/disable debug drawing 2023-11-18 11:19:54 +01:00
Klemen Plestenjak
5cbb7b6c94 Move flecs out of engine, reorganize systems 2023-11-17 20:29:51 +01:00
Klemen Plestenjak
3ec6e9ad47 Remove entity map in favor of spatial grid 2023-11-16 16:31:19 +01:00
Klemen Plestenjak
6974a80611 Add building preview 2023-11-16 09:40:41 +01:00
Klemen Plestenjak
af99504370 Allocate path with object pool for pathfinding 2023-11-16 07:23:56 +01:00
Klemen Plestenjak
4c37622240 Add entity map 2023-11-15 18:32:43 +01:00
Klemen Plestenjak
d37936ce7f Add Game as singleton 2023-11-15 08:18:56 +01:00
Klemen Plestenjak
274612b035 Add path debug drawing, resources fields 2023-11-14 16:21:14 +01:00
Klemen Plestenjak
8825b9e01f Path following 2023-11-14 12:01:28 +01:00
Klemen Plestenjak
bf543330e5 Add basic movement 2023-11-12 19:04:25 +01:00
Klemen Plestenjak
8edb7b7ea9 Restructure/refactor of main.c 2023-11-12 16:14:30 +01:00
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