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KlemenPl/PixelDefense
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126 Commits 1 Branch 0 Tags
0d137ffb2592cf20288d99e0ee1622f545df923d
Commit Graph

15 Commits

Author SHA1 Message Date
Klemen Plestenjak
abc8cf2b48 Add ecs defer test 2023-12-03 08:29:00 +01:00
Klemen Plestenjak
b77e939c52 Overhaul pathfinding algorithm 2023-11-24 20:25:21 +01:00
Klemen Plestenjak
9e6c836207 Rename ...New/...Free to ...Create/...Destroy 2023-11-16 06:26:24 +01:00
Klemen Plestenjak
79adcad8de Fix invalid read 2023-11-15 16:26:02 +01:00
Klemen Plestenjak
a02cce0966 Add dynamic arrays 2023-11-15 16:13:26 +01:00
Klemen Plestenjak
6c88531f68 Add heap data structure 2023-11-13 16:58:32 +01:00
Klemen Plestenjak
1908150635 Place buildings 2023-11-11 07:01:49 +01:00
Klemen Plestenjak
2f358ef5f7 Remove nuklear from engine 2023-11-10 10:13:49 +01:00
Klemen Plestenjak
3468e6caf4 Remove nuklear in favor of ImGui 2023-11-10 09:51:41 +01:00
Klemen Plestenjak
50241f9c26 Support for colliders 2023-11-08 16:41:00 +01:00
Klemen Plestenjak
efada40908 Integrate nuklear into engine 2023-11-08 10:04:47 +01:00
Klemen Plestenjak
16972e4f9a Add nuklear ui library 2023-11-08 09:34:44 +01:00
Klemen Plestenjak
b40beb5656 Refactor game to use engine functions 2023-11-07 17:25:49 +01:00
Klemen Plestenjak
d90e6f1d03 Rename cmake variables 2023-11-07 17:08:36 +01:00
Klemen Plestenjak
20034c96e6 Separate engine and game 2023-11-07 16:55:14 +01:00
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