Separate object layers, asign layers to proper slots

This commit is contained in:
2023-11-09 08:38:57 +01:00
parent 4458a26c4f
commit fa79af2a17
9 changed files with 226 additions and 72 deletions

View File

@@ -4,6 +4,7 @@
#include "../math/vec2i.h"
#include <cute_tiled.h>
#include <string.h>
BzTileMap BZ_TILEMAP_INVALID = {.isValid = false};
@@ -12,18 +13,71 @@ int16_t bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y) {
return layer->data[layer->width * y + x];
}
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
BzTileMap map = {};
i32 tilesetCount = desc->tilesetCount;
if (tilesetCount == 0) {
// Auto detect tileset count.
for (i32 i = 0; i < BZ_MAX_MAP_TILESETS; i++) {
if (!desc->tilesets[i].isValid)
break;
tilesetCount++;
static void handleTileLayer(BzTileLayer *layer, cute_tiled_layer_t *cuteLayer) {
layer->id = cuteLayer->id;
layer->dataCount = cuteLayer->data_count;
layer->data = NULL;
if (layer->dataCount > 0) {
layer->data = bzAlloc(layer->dataCount * sizeof(*layer->data));
layer->minData = layer->maxData = (i16) cuteLayer->data[0];
for (i32 i = 0; i < layer->dataCount; i++) {
layer->data[i] = (i16) cuteLayer->data[i];
if (layer->data[i] < layer->minData)
layer->minData = layer->data[i];
else if (layer->data[i] > layer->maxData)
layer->maxData = layer->data[i];
}
}
map.tilesetCount = tilesetCount;
layer->width = cuteLayer->width;
layer->height = cuteLayer->height;
layer->offsetX = cuteLayer->offsetx;
layer->offsetY = cuteLayer->offsety;
layer->opacity = cuteLayer->opacity;
}
// tileset.c
BzTileShape bzCuteObjectToTileShape(cute_tiled_object_t *object);
static void handleTileObjectLayer(BzTileObjectLayer *layer, cute_tiled_layer_t *cuteLayer,
BzStringHashFunc hashFunc) {
// Count objects
layer->objectCount = 0;
cute_tiled_object_t *object = cuteLayer->objects;
while (object) {
layer->objectCount++;
object = object->next;
}
layer->objects = bzAlloc(layer->objectCount * sizeof(*layer->objects));
object = cuteLayer->objects;
for (i32 i = 0; i < layer->objectCount; i++) {
layer->objects[i].id = hashFunc(object->name.ptr);
layer->objects[i].shape = bzCuteObjectToTileShape(object);
object = object->next;
}
}
static i32 findSlot(const char *name, const BzTileLayerDesc desc[BZ_MAX_MAP_LAYERS]) {
for (i32 i = 0; i < BZ_MAX_MAP_LAYERS; i++) {
if (!desc[i].name) break;
if (strcmp(name, desc[i].name) == 0) return i;
}
return -1;
}
BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
BzTileMap map = {};
// Auto detect tileset count.
for (i32 i = 0; i < BZ_MAX_MAP_TILESETS; i++) {
if (!desc->tilesets[i].isValid)
break;
map.tilesetCount++;
}
for (i32 i = 0; i < map.tilesetCount; i++) {
map.tilesets[i] = desc->tilesets[i];
}
@@ -40,38 +94,49 @@ BzTileMap bzTileMapCreate(const BzTileMapDesc *desc) {
cute_tiled_layer_t *cuteLayer = cuteMap->layers;
while (cuteLayer) {
BZ_ASSERT(map.layerCount < BZ_MAX_MAP_LAYERS);
BZ_ASSERT(map.objectLayerCount < BZ_MAX_MAP_LAYERS);
BzTileLayer *layer = map.layers + map.layerCount;
layer->id = cuteLayer->id;
layer->dataCount = cuteLayer->data_count;
layer->data = NULL;
if (layer->dataCount > 0) {
layer->data = bzAlloc(layer->dataCount * sizeof(*layer->data));
layer->minData = layer->maxData = (i16) cuteLayer->data[0];
for (i32 i = 0; i < layer->dataCount; i++) {
layer->data[i] = (i16) cuteLayer->data[i];
if (layer->data[i] < layer->minData)
layer->minData = layer->data[i];
else if (layer->data[i] > layer->maxData)
layer->maxData = layer->data[i];
// Find slot
i32 slot = -1;
for (i32 i = 0; i < BZ_MAX_MAP_LAYERS; i++) {
const BzTileLayerDesc *layerDesc = desc->layers + i;
const BzTileObjectsDesc *objectsDesc = desc->objectLayers + i;
if (layerDesc->name && strcmp(layerDesc->name, cuteLayer->name.ptr) == 0 ||
objectsDesc->name && strcmp(objectsDesc->name, cuteLayer->name.ptr) == 0) {
slot = i;
break;
} else if (!layerDesc->name && !objectsDesc->name) {
break;
}
}
if (slot == -1) {
cuteLayer = cuteLayer->next;
continue;
}
layer->width = cuteLayer->width;
layer->height = cuteLayer->height;
if (cuteLayer->data) {
BzTileLayer *layer = map.layers + slot;
const BzTileLayerDesc *layerDesc = desc->layers + slot;
handleTileLayer(layer, cuteLayer);
if (layerDesc->handler) layerDesc->handler(layer);
map.layerCount++;
} else {
BzTileObjectLayer *objectLayer = map.objectLayers + slot;
const BzTileObjectsDesc *objectLayerDesc = desc->objectLayers + slot;
BzStringHashFunc *hashFunc = objectLayerDesc->hashFunc;
if (!hashFunc)
hashFunc = bzStringDefaultHash;
handleTileObjectLayer(objectLayer, cuteLayer, hashFunc);
if (objectLayerDesc->handler) objectLayerDesc->handler(objectLayer);
map.objectLayerCount++;
}
layer->offsetX = cuteLayer->offsetx;
layer->offsetY = cuteLayer->offsety;
layer->opacity = cuteLayer->opacity;
map.layerCount++;
cuteLayer = cuteLayer->next;
}
cute_tiled_tileset_t *cuteTileset = cuteMap->tilesets;
tilesetCount = 0;
while ((cuteTileset = cuteTileset->next)) tilesetCount++;
int tilesetCount = 0;
for (; cuteTileset; cuteTileset = cuteTileset->next) tilesetCount++;
BZ_ASSERT(tilesetCount == map.tilesetCount);
cuteTileset = cuteMap->tilesets;
@@ -155,8 +220,8 @@ bool bzTileMapCanPlace(BzTileMap *map, i32 tileX, i32 tileY, i32 sizeX, i32 size
BzTileset *tileset = map->tilesets + layer->tilesetIdx;
i16 tile = bzTileLayerGetTile(layer, x, y);
BzTileCollider collider = bzTilesetGetTileCollider(tileset, tile);
if (collider.type != BZ_TILE_COLLIDER_NONE)
BzTileShape collider = bzTilesetGetTileCollider(tileset, tile);
if (collider.type != BZ_TILE_SHAPE_NONE)
return false;
}
}