Add weapons

This commit is contained in:
2024-01-06 19:54:22 +01:00
parent dbc0ce5981
commit f667614cfe
398 changed files with 1209 additions and 66 deletions

View File

@@ -141,6 +141,31 @@ void entityFollowPath(ecs_iter_t *it) {
}
}
static void entityUpdateArm(ecs_entity_t armEntity, Position pos, Velocity vel,
Rotation rot, Orientation orient) {
if (!armEntity) return;
const Arm arm = *ecs_get(ECS, armEntity, Arm);
Vector2 v = {arm.extended, 0.0f};
v = Vector2Rotate(v, orient + arm.offset);
v = Vector2Add(v, pos);
ecs_set_ptr(ECS, armEntity, Position, &v);
}
void entityUpdateArms(ecs_iter_t *it) {
Position *position = ecs_field(it, Position, 1);
Velocity *velocity = ecs_field(it, Velocity, 2);
Rotation *rotation = ecs_field(it, Rotation, 3);
Orientation *orientation = ecs_field(it, Orientation, 4);
Arms *arms = ecs_field(it, Arms, 5);
for (i32 i = 0; i < it->count; i++) {
entityUpdateArm(arms[i].primary, position[i], velocity[i],
rotation[i], orientation[i]);
entityUpdateArm(arms[i].secondary, position[i], velocity[i],
rotation[i], orientation[i]);
}
}
void renderColliders(ecs_iter_t *it) {
Position *pos = ecs_field(it, Position, 1);
Size *size = ecs_field(it, Size, 2);
@@ -152,19 +177,27 @@ void renderColliders(ecs_iter_t *it) {
}
}
void renderRotationDirection(ecs_iter_t *it) {
void renderOrientationDirection(ecs_iter_t *it) {
Position *pos = ecs_field(it, Position, 1);
Rotation *rot = ecs_field(it, Rotation, 2);
Orientation *orientation = ecs_field(it, Orientation, 2);
for (i32 i = 0; i < it->count; i++) {
Vector2 v = {10.0f, 0.0f};
v = Vector2Rotate(v, rot[i]);
Vector2 v = {6.0f, 0.0f};
v = Vector2Rotate(v, orientation[i]);
v = Vector2Add(v, pos[i]);
DrawCircle(v.x, v.y, 1.0f, RED);
DrawLine(pos->x, pos->y, v.x, v.y, RED);
}
}
void renderArmPosition(ecs_iter_t *it) {
Position *pos = ecs_field(it, Position, 1);
Arm *arm = ecs_field(it, Arm, 2);
for (i32 i = 0; i < it->count; i++) {
DrawCircle(pos[i].x, pos[i].y, 1.5f, ORANGE);
}
}
void renderDebugPath(ecs_iter_t *it) {
Path *path = ecs_field(it, Path, 1);