Remove formations for now
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@@ -272,6 +272,7 @@ void drawPlayerInputUI() {
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}
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case INPUT_SELECTED_UNITS: {
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BZ_ASSERT(selectedUnitCount);
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/*
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if (selectedUnitCount > 1 && isInputBtnDragged(input, primaryBtn)) {
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i32 numUnits = selectedUnitCount;
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f32 unitSpacing = 3.5f;
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@@ -285,6 +286,7 @@ void drawPlayerInputUI() {
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DrawCircle(pos.x, pos.y, 2.0f, ORANGE);
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}
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}
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*/
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Rectangle area = {input->mouseWorld.x, input->mouseWorld.y, 1, 1};
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DrawCircle(area.x, area.y, 4.0f, BLUE);
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