Restructure files
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15
game/systems_ui.c
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15
game/systems_ui.c
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#include "systems.h"
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#include "game_state.h"
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void uiTask(ecs_iter_t *it) {
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const Game *game = ecs_singleton_get(ECS, Game);
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Vector2 mousePos = GetMousePosition();
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Vector2 worldPos = GetScreenToWorld2D(mousePos, game->camera);
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const BzTileMap *map = &game->map;
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i32 tileX = (i32) worldPos.x / map->tileWidth;
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i32 tileY = (i32) worldPos.y / map->tileHeight;
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}
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