Restructure files

This commit is contained in:
2023-11-15 08:23:58 +01:00
parent d37936ce7f
commit e9bdc623fc
7 changed files with 16 additions and 12 deletions

123
game/pathfinding.c Normal file
View File

@@ -0,0 +1,123 @@
#include "pathfinding.h"
static i32 dst(TilePosition a, TilePosition b) {
//i32 dX = a.x - b.x;
//i32 dY = a.y - b.y;
//return dX * dX + dY * dY;
int dstX = a.x - b.x;
int dstY = a.y - b.y;
if (dstX < 0) dstX = -dstX;
if (dstY < 0) dstY = -dstY;
if (dstX > dstY)
return 14 * dstY + 10 * (dstX - dstY);
return 14 * dstX + 10 * (dstY - dstX);
}
bool findPath(const PathfindingDesc *desc) {
BZ_ASSERT(desc->map);
BzTileMap *map = desc->map;
typedef struct Visited {
bool visited : 1;
i8 x : 3;
i8 y : 3;
} Visited;
Visited visited[map->width * map->height] = {};
bzMemSet(visited, 0, sizeof(visited));
PathNode *heap = desc->heap;
if (!heap) heap = bzHeapNew(PathNode, map->width * map->height);
else bzHeapReset(heap);
i32 toTargetCost = dst(desc->start, desc->target);
bzHeapPush(heap, (PathNode) {toTargetCost, 0, toTargetCost, desc->start});
bool foundPath = false;
while (!bzHeapIsEmpty(heap)) {
PathNode node = bzHeapPop(heap);
if (node.pos.x == desc->target.x &&
node.pos.y == desc->target.y) {
// Found path
foundPath = true;
break;
}
visited[node.pos.y * map->width + node.pos.x].visited = true;
for (int y = node.pos.y - 1; y <= node.pos.y + 1; y++) {
for (int x = node.pos.x - 1; x <= node.pos.x + 1; x++) {
if (x == node.pos.x && y == node.pos.y)
continue;
if (y < 0 || y >= map->height ||
x < 0 || x >= map->width)
continue;
if (bzTileMapGetCollider(map, x, y).shapes[0].type != BZ_TILE_SHAPE_NONE)
continue;
Visited *curVisited = &visited[y * map->width + x];
if (curVisited->visited)
continue;
curVisited->visited = true;
TilePosition curPos = {x, y};
i32 gCost = node.gCost + dst(node.pos, curPos);
//if (gCost >= node.gCost) continue;
toTargetCost = dst(curPos, desc->target);
curVisited->x = (i8) (curPos.x - node.pos.x);
curVisited->y = (i8) (curPos.y - node.pos.y);
bzHeapPush(heap, (PathNode) {
.weight = gCost + toTargetCost,
.gCost = gCost,
.hCost = toTargetCost,
.pos = (TilePosition) {x, y}
});
}
}
}
i32 pathLen = 0;
if (foundPath && desc->outPath) {
TilePosition pos = desc->target;
while (pos.x != desc->start.x || pos.y != desc->start.y) {
Visited *visit = &visited[pos.y * map->width + pos.x];
BZ_ASSERT(visit->x != 0 && visit->y != 0);
pos.x -= visit->x;
pos.y -= visit->y;
pathLen++;
}
Path *out = desc->outPath;
out->curWaypoint = 0;
pos = desc->target;
i32 len = pathLen;
// Skip positions
while (len >= out->maxWaypoints) {
Visited visit = visited[pos.y * map->width + pos.x];
pos.x -= visit.x;
pos.y -= visit.y;
len--;
}
// Write path
for (i32 i = 0; i < len; i++) {
out->waypoints[len - i - 1] = (Position){
pos.x * map->tileWidth + map->tileWidth * 0.5f,
pos.y * map->tileHeight + map->tileHeight * 0.5f
};
out->numWaypoints++;
Visited visit = visited[pos.y * map->width + pos.x];
pos.x -= visit.x;
pos.y -= visit.y;
}
BZ_ASSERT(len == out->maxWaypoints);
out->numWaypoints = len;
}
if (!desc->heap) {
bzHeapFree(heap);
heap = NULL;
}
return foundPath ? pathLen : -1;
}