Add draw sorting based on Y position
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@@ -122,7 +122,6 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
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ecs_set(ECS, e, SpatialGridID, {gridID});
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posX += sizeX * 0.5f;
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posY += sizeY * 0.5f;
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ecs_add(ECS, e, TextureTerrain);
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ecs_set(ECS, e, Position, {posX, posY});
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ecs_set(ECS, e, Size, {sizeX, sizeY});
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ecs_set(ECS, e, Rotation, {0});
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@@ -139,7 +138,6 @@ bool initTreesLayer(BzTileMap *map, BzTileLayer *layer) {
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ecs_entity_t createWorker(Position position, Size size, BzSpatialGrid *grid, BzTileset *tileset, BzTile gid) {
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ecs_entity_t e = ecs_new_id(ECS);
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ecs_add(ECS, e, TextureEntities);
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ecs_set_ptr(ECS, e, Position, &position);
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ecs_set_ptr(ECS, e, Size, &size);
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BzSpatialGridID spatialID = bzSpatialGridInsert(grid, &e,
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