Add draw sorting based on Y position

This commit is contained in:
2023-12-29 09:42:15 +01:00
parent 6e2c68cb70
commit e7a0f91c36
7 changed files with 47 additions and 55 deletions

View File

@@ -3,10 +3,6 @@
#include "unit_ai.h"
#include "unit_actions.h"
ECS_TAG_DECLARE(TextureTerrain);
ECS_TAG_DECLARE(TextureBuildings);
ECS_TAG_DECLARE(TextureEntities);
ECS_COMPONENT_DECLARE(Resource);
ECS_COMPONENT_DECLARE(TilePosition);
@@ -42,10 +38,6 @@ ECS_TAG_DECLARE(Attackable);
ECS_COMPONENT_DECLARE(Storage);
void initComponentIDs(ecs_world_t *ecs) {
ECS_TAG_DEFINE(ecs, TextureTerrain);
ECS_TAG_DEFINE(ecs, TextureBuildings);
ECS_TAG_DEFINE(ecs, TextureEntities);
ECS_COMPONENT_DEFINE(ecs, Resource);
ECS_COMPONENT_DEFINE(ecs, TilePosition);