Add draw sorting based on Y position
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@@ -3,10 +3,6 @@
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#include "unit_ai.h"
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#include "unit_actions.h"
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ECS_TAG_DECLARE(TextureTerrain);
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ECS_TAG_DECLARE(TextureBuildings);
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ECS_TAG_DECLARE(TextureEntities);
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ECS_COMPONENT_DECLARE(Resource);
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ECS_COMPONENT_DECLARE(TilePosition);
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@@ -42,10 +38,6 @@ ECS_TAG_DECLARE(Attackable);
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ECS_COMPONENT_DECLARE(Storage);
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void initComponentIDs(ecs_world_t *ecs) {
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ECS_TAG_DEFINE(ecs, TextureTerrain);
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ECS_TAG_DEFINE(ecs, TextureBuildings);
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ECS_TAG_DEFINE(ecs, TextureEntities);
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ECS_COMPONENT_DEFINE(ecs, Resource);
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ECS_COMPONENT_DEFINE(ecs, TilePosition);
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