Enemy swarm movement

This commit is contained in:
2024-02-12 14:14:23 +01:00
parent c5b6dc0501
commit e69fdeed1f
15 changed files with 402 additions and 24 deletions

View File

@@ -1,6 +1,8 @@
#include "wave.h"
#include "game_state.h"
#include "components.h"
#include "entity_factory.h"
#include "utils.h"
WaveInfo getWaveInfo(i32 idx) {
BZ_ASSERT(idx >= 0);
@@ -24,14 +26,33 @@ WaveInfo getWaveInfo(i32 idx) {
return info;
}
void updateWave(WaveInfo *wave, f32 dt) {
wave->orcsElapsed += dt;
wave->goblinsElapsed += dt;
static Vector2 randomizeSpawnPos(Vector2 spawnPoint, i32 range) {
spawnPoint.x += randFloatRange(-range, range);
spawnPoint.y += randFloatRange(-range, range);
return spawnPoint;
}
void updateWave(WaveInfo *wave, Game *game, f32 dt) {
wave->elapsed += dt;
if (wave->elapsed < wave->data.timeBeforeStart)
return;
wave->started = true;
wave->orcsElapsed += dt;
wave->goblinsElapsed += dt;
f32 timeForGoblin = 1.0f / wave->data.goblinSendRate;
if (wave->goblinsElapsed >= timeForGoblin) {
Vector2 spawnPos = randomizeSpawnPos(game->swarmSpawn, 20);
entityCreate(ENTITY_GOBLIN, spawnPos, PLAYER_ENEMY, game);
wave->goblinsElapsed -= timeForGoblin;
}
f32 timeForOrc = 1.0f / wave->data.orcSendRate;
if (wave->orcsElapsed >= timeForOrc) {
Vector2 spawnPos = randomizeSpawnPos(game->swarmSpawn, 20);
entityCreate(ENTITY_ORC, spawnPos, PLAYER_ENEMY, game);
wave->orcsElapsed -= timeForOrc;
}
}
bool isWaveSendingOver(const WaveInfo *wave) {