Enemy swarm movement
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@@ -143,6 +143,17 @@ void entityUpdate(ecs_iter_t *it);
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*/
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void entityMoveToTarget(ecs_iter_t *it);
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/*
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* 0: Game (singleton for waypoints)
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* 1: Position
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* 2: Velocity
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* 3: HitBox
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* 4: Swarm
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* 5: Owner
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* 6: Steering
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*/
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void entityMoveSwarm(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for object pool
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* 1: Path
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