Enemy swarm movement
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@@ -480,7 +480,7 @@ void update(float dt, void *userData) {
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break;
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}
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updateWave(&game->waveInfo, dt);
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updateWave(&game->waveInfo, game, dt);
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SoundState *soundState = ecs_singleton_get_mut(ECS, SoundState);
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soundsUpdate(soundState, getCameraBounds(game->camera));
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