Add entity physics
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@@ -98,7 +98,6 @@ void entityUnConsumePopCapacity(ecs_iter_t *it);
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void entityUpdateSpatialID(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for collisions
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* 1: Position
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* 2: Velocity
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* 3: Steering
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@@ -106,6 +105,15 @@ void entityUpdateSpatialID(ecs_iter_t *it);
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*/
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void entityUpdateKinematic(ecs_iter_t *it);
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/*
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* 0: Game (singleton) for collisions
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* 1: Position
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* 2: HitBox
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* 2: Velocity
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* 3: SpatialGridID
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*/
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void entityUpdatePhysics(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: Velocity
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