Add better ui_test example
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@@ -19,9 +19,13 @@ void render(float dt, int *game) {
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bzUIBegin(ui, GetScreenWidth(), GetScreenHeight());
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static BzUIFlags flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_CENTER;
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static i32 width = 1280;
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static i32 height = 720;
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SetWindowSize(width, height);
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bzUISetParentLayout(ui, *&(BzUILayout) {
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.type = BZ_UI_LAYOUT_FLEX_BOX,
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER | BZ_UI_FLEX_JUSTIFY_CENTER,
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.flags = flags
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});
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if (bzUIButton(ui, "Hello world")) {
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bzLogInfo("Hello world");
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@@ -35,7 +39,23 @@ void render(float dt, int *game) {
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bzUIEnd(ui);
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rlImGuiBegin();
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igShowDemoWindow(NULL);
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igBegin("DebugUI", NULL, 0);
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igSliderInt("Width", &width, 200, 1600, "%d", 0);
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igSliderInt("Height", &height, 100, 1000, "%d", 0);
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const char *flexOpt[] = {"DIR_ROW", "DIR_COLUMN", "ALIGN_START",
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"ALIGN_CENTER", "ALIGN_END", "JUSTIFY_START",
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"JUSTIFY_CENTER", "JUSTIFY_END", "JUSTIFY_SPACE_BETWEEN",
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"JUSTIFY_SPACE_AROUND", "JUSTIFY_SPACE_EVENLY"};
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i32 numOpts = sizeof(flexOpt) / sizeof(*flexOpt);
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for (i32 i = 0; i < numOpts; i++) {
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bool opt = (flags & (1 << i)) != 0;
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igCheckbox(flexOpt[i], &opt);
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flags &= ~(1 << i);
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if (opt)
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flags |= (1 << i);
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}
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igEnd();
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rlImGuiEnd();
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}
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