Move UI code into s_ui
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@@ -14,4 +14,9 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer);
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bool initTreesLayer(BzTileMap *map, BzTileLayer *layer);
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typedef struct Game Game;
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void loadMap(Game *game, const char *path);
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void unloadMap(Game *game);
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#endif //PIXELDEFENSE_MAP_INITIALIZATION_H
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