Split follow path system with follow target position

This commit is contained in:
2023-12-07 11:20:04 +01:00
parent 7bada9f4e8
commit ddb562a62e
5 changed files with 40 additions and 14 deletions

View File

@@ -26,6 +26,10 @@ void entityPathRemoved(ecs_iter_t *it) {
Path *path = ecs_field(it, Path, 1);
for (i32 i = 0; i < it->count; i++) {
ecs_entity_t entity = it->entities[i];
ecs_remove(ECS, entity, TargetPosition);
PathData *cur = path[i].paths;
while (cur) {
bzObjectPoolRelease(pool, cur);
@@ -115,17 +119,16 @@ void entityUpdateKinematic(ecs_iter_t *it) {
}
}
void entityFollowPath(ecs_iter_t *it) {
const Game *game = ecs_singleton_get(ECS, Game);
void entityMoveToTarget(ecs_iter_t *it) {
Position *position = ecs_field(it, Position, 1);
Rotation *rotation = ecs_field(it, Rotation, 2);
Velocity *velocity = ecs_field(it, Velocity, 3);
AngularVelocity *angularVel = ecs_field(it, AngularVelocity , 4);
SteeringOutput *steering = ecs_field(it, SteeringOutput, 5);
Path *path = ecs_field(it, Path, 6);
TargetPosition *targetPos = ecs_field(it, TargetPosition, 4);
SteeringOutput *steering = ecs_field(it, SteeringOutput, 5);
for (i32 i = 0; i < it->count; i++) {
Position target = path[i].paths->waypoints[path[i].curWaypoint];
Position target = targetPos[i];
steering[i].linear = Vector2Subtract(target, position[i]);
f32 dst = Vector2LengthSqr(steering[i].linear);
f32 maxAccel = 10.0f;
@@ -138,6 +141,23 @@ void entityFollowPath(ecs_iter_t *it) {
}
if (dst < 8.0f) {
// Arrived
ecs_remove(ECS, it->entities[i], TargetPosition);
}
}
}
void entityFollowPath(ecs_iter_t *it) {
const Game *game = ecs_singleton_get(ECS, Game);
Path *path = ecs_field(it, Path, 1);
for (i32 i = 0; i < it->count; i++) {
ecs_entity_t entity = it->entities[i];
TargetPosition target = path[i].paths->waypoints[path[i].curWaypoint];
if (!ecs_has(ECS, entity, TargetPosition)) {
ecs_set_ptr(ECS, entity, TargetPosition, &target);
path[i].curWaypoint++;
if (path[i].curWaypoint >= path[i].paths->numWaypoints) {
path[i].curWaypoint = 0;