Rename world directory to map
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54
engine/breeze/map/tileset.h
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54
engine/breeze/map/tileset.h
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@@ -0,0 +1,54 @@
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#ifndef BREEZE_TILESET_H
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#define BREEZE_TILESET_H
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#include "../defines.h"
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#include <raylib.h>
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typedef struct BzTilesetDesc {
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const char *path;
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const char *texturePath;
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} BzTilesetDesc;
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typedef enum BzTileShapeType {
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BZ_TILE_SHAPE_NONE,
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BZ_TILE_SHAPE_POINT,
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BZ_TILE_SHAPE_RECT,
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BZ_TILE_SHAPE_ELLIPSE,
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//BZ_TILE_SHAPE_POLYGON
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} BzTileShapeType;
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typedef struct BzTileShape {
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BzTileShapeType type;
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f32 x;
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f32 y;
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f32 sizeX;
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f32 sizeY;
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} BzTileShape;
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typedef struct BzTileset {
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Texture2D tiles;
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i32 tileCount;
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BzTileShape *tileColliders;
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i32 startID;
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i32 tileWidth;
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i32 tileHeight;
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i32 width;
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i32 height;
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i32 offsetX;
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i32 offsetY;
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bool isValid;
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} BzTileset;
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extern BzTileset BZ_TILESET_INVALID;
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BzTileset bzTilesetCreate(const BzTilesetDesc *desc);
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Rectangle bzTilesetGetTileRegion(BzTileset *tileset, int tileID);
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BzTileShape bzTilesetGetTileCollider(BzTileset *tileset, int tileID);
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void bzTilesetDestroy(BzTileset *tileset);
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#endif //BREEZE_TILESET_H
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