Update widgets to new UI
This commit is contained in:
@@ -42,5 +42,5 @@ target_link_libraries(PixelDefense LINK_PRIVATE Breeze)
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if (EMSCRIPTEN)
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if (EMSCRIPTEN)
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set_target_properties(PixelDefense
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set_target_properties(PixelDefense
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PROPERTIES SUFFIX ".html"
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PROPERTIES SUFFIX ".html"
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LINK_FLAGS " --bind -s WASM=1 -s STACK_SIZE=512kb -s ASSERTIONS=2 -s MIN_WEBGL_VERSION=1 --preload-file ../assets -g2 -gseparate-dwarf -gsource-map -s USE_GLFW=3")
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LINK_FLAGS " --bind -s WASM=1 -s ALLOW_MEMORY_GROWTH -s STACK_SIZE=2048kb -s ASSERTIONS=2 -s MIN_WEBGL_VERSION=1 --preload-file ../assets -g2 -gseparate-dwarf -gsource-map -s USE_GLFW=3")
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endif()
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endif()
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@@ -331,14 +331,12 @@ static void renderMainMenu(Game *game, float dt) {
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
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.flags = BZ_UI_FLEX_DIR_COLUMN | BZ_UI_FLEX_ALIGN_CENTER
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});
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});
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if (uiMainMenuButton("Play")) {
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if (uiMainMenuButton("Play")) {
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bzLogInfo("Play");
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game->screen = SCREEN_GAME;
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game->screen = SCREEN_GAME;
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}
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}
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if (uiMainMenuButton("Settings")) {
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if (uiMainMenuButton("Settings")) {
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bzLogInfo("Settings");
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game->screen = SCREEN_SETTINGS;
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}
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}
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if (uiMainMenuButton("Exit")) {
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if (uiMainMenuButton("Exit")) {
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bzLogInfo("Bye");
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bzGameExit();
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bzGameExit();
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}
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}
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bzUIPopParent(UI);
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bzUIPopParent(UI);
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@@ -366,6 +364,8 @@ void render(float dt, void *userData) {
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renderMainMenu(game, dt);
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renderMainMenu(game, dt);
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break;
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break;
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case SCREEN_SETTINGS:
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case SCREEN_SETTINGS:
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renderGame(game, dt);
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drawOverScreen(shadow);
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renderSettings(game, dt);
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renderSettings(game, dt);
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break;
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break;
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}
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}
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@@ -16,76 +16,78 @@ Font getFont() {
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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void uiPushDivParentPercentage(f32 xPercent, f32 yPercent) {
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bzUIPushDiv(UI, (BzUISize) {
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bzUIPushDiv(UI, (BzUISize) {
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.kind = BZ_UI_SIZE_PARENT_PERCENT,
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.kind = BZ_UI_SIZE_REL_PARENT,
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.value = xPercent,
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.value = xPercent,
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}, (BzUISize) {
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}, (BzUISize) {
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.kind = BZ_UI_SIZE_PARENT_PERCENT,
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.kind = BZ_UI_SIZE_REL_PARENT,
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.value = yPercent
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.value = yPercent
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});
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});
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}
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}
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void uiBaseLabel(const char *txt, Font font, f32 scl) {
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void uiBaseLabel(const char *txt, Font font, f32 scl) {
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bzUINodeMake(UI, bzUIKeyFromString(txt),
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt), &(BzUINodeDesc) {
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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.kind = BZ_UI_SIZE_FIT,
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},
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},
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.semanticSize[BZ_UI_AXIS_Y] = {
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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.kind = BZ_UI_SIZE_FIT
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},
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},
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.padding = {5, 5, 5, 5},
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.string = txt,
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});
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.padding = {5, 5, 5, 5},
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bzUISetTextStyle(UI, node, (BzUITextStyle) {
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.style = {
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.text = txt,
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.font = font,
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.normal = WHITE,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.hover = WHITE,
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.textColor = WHITE,
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.active = WHITE,
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.textHoverColor = WHITE,
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});
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.textActiveColor = WHITE,
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bzUISetTextShadowStyle(UI, node, (BzUITextShadowStyle) {
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.textShadowColor = BLACK,
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.offset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.textShadowHoverColor = BLACK,
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.offset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textShadowActiveColor = BLACK,
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.normal = BLACK,
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}
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.hover = BLACK,
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.active = BLACK,
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});
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});
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}
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}
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bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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bool uiBaseTextButton(const char *txt, Font font, f32 scl) {
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt),
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BzUINode *node = bzUINodeMake(UI, bzUIKeyFromString(txt), &(BzUINodeDesc) {
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&(BzUINodeDesc) {
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.flags = BZ_UI_DRAW_TEXT | BZ_UI_DRAW_TEXT_SHADOW | BZ_UI_ALIGN_CENTER,
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.semanticSize[BZ_UI_AXIS_X] = {
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.semanticSize[BZ_UI_AXIS_X] = {
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.kind = BZ_UI_SIZE_FIT,
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.kind = BZ_UI_SIZE_FIT,
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},
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},
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.semanticSize[BZ_UI_AXIS_Y] = {
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.semanticSize[BZ_UI_AXIS_Y] = {
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.kind = BZ_UI_SIZE_FIT
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.kind = BZ_UI_SIZE_FIT
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},
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},
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.padding = {0, 0, 0, 0},
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.string = txt,
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.margin = {5, 5, 5, 5},
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.padding = {0, 0, 0, 0},
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});
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.margin = {5, 5, 5, 5},
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bzUISetTextStyle(UI, node, (BzUITextStyle) {
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.style = {
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.text = txt,
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.font = font,
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.font = font,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSpacing = 2 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.fontSize = 62 * uiGetScale() * scl,
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.shadowOffset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.normal = WHITE,
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.shadowOffset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.hover = GRAY,
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.textColor = WHITE,
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.active = YELLOW
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.textHoverColor = GRAY,
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});
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.textActiveColor = YELLOW,
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bzUISetTextShadowStyle(UI, node, (BzUITextShadowStyle) {
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.textShadowColor = BLACK,
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.offset[BZ_UI_AXIS_X] = 2 * uiGetScale() * scl,
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.textShadowHoverColor = BLACK,
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.offset[BZ_UI_AXIS_Y] = 2 * uiGetScale() * scl,
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.textShadowActiveColor = BLACK,
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.normal = BLACK,
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}
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.hover = BLACK,
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});
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.active = BLACK,
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});
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return bzUIGetInteraction(UI, node).clicked;
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return bzUIGetInteraction(UI, node).clicked;
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}
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}
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void uiMainMenuLabel(const char *txt) {
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void uiMainMenuLabel(const char *txt) {
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uiBaseLabel(txt, getFont(), 1.8f);
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uiBaseLabel(txt, getFont(), 1.8f);
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}
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}
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bool uiMainMenuButton(const char *txt) {
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bool uiMainMenuButton(const char *txt) {
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return uiBaseTextButton(txt, getFont(), 1.0f);
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return uiBaseTextButton(txt, getFont(), 0.8f);
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}
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}
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