Add health
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@@ -90,6 +90,12 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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bool hasCollision = true;
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Health health = {
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.startHP = 100.0f,
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.hp = 100.0f,
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.lastChanged = -1.0f,
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};
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switch (type) {
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case BUILDING_KEEP:
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ecs_set(ECS, building, AddPopCapacity, {10});
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@@ -103,6 +109,8 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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.elapsed = 0.0f,
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}
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});
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health.startHP = 1000.0f;
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health.hp = health.startHP;
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break;
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case BUILDING_BARRACKS:
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ecs_set(ECS, building, BuildingRecruitInfo, {
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@@ -137,11 +145,15 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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.harvestLimit = 1
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});
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ecs_set(ECS, building, Resource, {RES_FOOD, INT32_MAX});
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health.startHP = 20.0f;
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health.hp = health.startHP;
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break;
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default:
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break;
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}
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ecs_set_ptr(ECS, building, Health, &health);
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if (hasCollision)
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bzTileMapSetCollisions(&game->map, true, COLL_LAYER_BUILDINGS, posX, posY, sizeX, sizeY);
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