Limit how many workers can harvest the same resource
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@@ -95,10 +95,21 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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ecs_set(ECS, building, AddPopCapacity, {10});
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ecs_add_id(ECS, building, Storage);
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break;
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case BUILDING_HOUSE_01:
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case BUILDING_HOUSE_02:
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case BUILDING_HOUSE_03:
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case BUILDING_HOUSE_04:
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case BUILDING_HOUSE_05:
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case BUILDING_HOUSE_06:
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ecs_set(ECS, building, AddPopCapacity, {5});
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ecs_add_id(ECS, building, Storage);
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break;
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case BUILDING_WHEAT_0:
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case BUILDING_WHEAT_1:
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hasCollision = false;
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ecs_add_id(ECS, building, Harvestable);
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ecs_set(ECS, building, Harvestable, {
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.harvestLimit = 1
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});
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ecs_set(ECS, building, Resource, {RES_FOOD, INT32_MAX});
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break;
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default:
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@@ -178,7 +189,7 @@ Vector2 getPositionNearBuilding(ecs_entity_t building, Vector2 fromPos) {
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Vector2 center = entityGetCenter(pos, hitbox);
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Vector2 size = {hitbox.width, hitbox.height};
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size = Vector2SubtractValue(size, 10.0f);
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size = Vector2SubtractValue(size, 5.0f);
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Vector2 dir = Vector2Normalize(Vector2Subtract(fromPos, center));
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dir = Vector2Multiply(dir, size);
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