diff --git a/game/systems/s_entity.c b/game/systems/s_entity.c index 0cc7db7..a872dac 100644 --- a/game/systems/s_entity.c +++ b/game/systems/s_entity.c @@ -217,7 +217,7 @@ void entityUpdate(ecs_iter_t *it) { } - const f32 force = stationary ? 4000 : 500; + const f32 force = stationary ? 4000 : 50; dir = Vector2Normalize(dir); dir = Vector2Scale(dir, force * dt); velocity[i] = Vector2Subtract(velocity[i], dir);