Tweak colliders depth and collider rendering
This commit is contained in:
@@ -18,17 +18,17 @@
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</tile>
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<tile id="190" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="3" y="3" width="13" height="13"/>
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</objectgroup>
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</tile>
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<tile id="191" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="0" y="3" width="16" height="13"/>
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</objectgroup>
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</tile>
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<tile id="192" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="0" y="3" width="13" height="13"/>
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</objectgroup>
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</tile>
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<tile id="194" type="river">
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@@ -63,7 +63,7 @@
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</tile>
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<tile id="217" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="3" y="0" width="13" height="16"/>
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</objectgroup>
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</tile>
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<tile id="218" type="river">
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@@ -74,7 +74,7 @@
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<tile id="219" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="2" x="0" y="0" width="16" height="16"/>
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<object id="2" x="0" y="0" width="13" height="16"/>
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</objectgroup>
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</tile>
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<tile id="220" type="river"/>
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@@ -115,17 +115,17 @@
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</tile>
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<tile id="244" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="3" y="0" width="13" height="13"/>
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</objectgroup>
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</tile>
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<tile id="245" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="0" y="0" width="16" height="13"/>
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</objectgroup>
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</tile>
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<tile id="246" type="river">
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<objectgroup draworder="index" id="2">
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<object id="1" x="0" y="0" width="16" height="16"/>
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<object id="1" x="0" y="0" width="13" height="13"/>
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</objectgroup>
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</tile>
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<tile id="248" type="river">
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