Update to use game_tileset.h
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@@ -4,8 +4,7 @@
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#include <breeze.h>
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#include <flecs.h>
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#include "utils/building_types.h"
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#include "utils/entity_types.h"
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#include "game_tileset.h"
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extern ECS_TAG_DECLARE(TextureTerrain);
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extern ECS_TAG_DECLARE(TextureBuildings);
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@@ -102,6 +101,7 @@ extern ECS_COMPONENT_DECLARE(TextureRegion);
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* Animation components
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*********************************************************/
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/*
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typedef struct Animation {
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EntityType entityType;
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AnimationType animType;
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@@ -114,6 +114,7 @@ typedef struct Animation {
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extern ECS_COMPONENT_DECLARE(Animation);
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extern ECS_COMPONENT_DECLARE(AnimationType);
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*/
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