Update to use game_tileset.h
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@@ -4,7 +4,7 @@
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#include <breeze.h>
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#include <flecs.h>
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#include "utils/building_types.h"
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#include "game_tileset.h"
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bool canPlaceBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
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ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, i32 tileX, i32 tileY);
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