Add entity_factory
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@@ -14,7 +14,4 @@ bool initBuildingsLayer(BzTileMap *map, BzTileLayer *layer);
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bool initTreesLayer(BzTileMap *map, BzTileLayer *layer);
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ecs_entity_t createWorker(Position position, Size size, BzSpatialGrid *grid, BzTileset *tileset, BzTile gid);
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#endif //PIXELDEFENSE_MAP_INITIALIZATION_H
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