Add entity_factory
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11
game/entity_factory.h
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11
game/entity_factory.h
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#ifndef PIXELDEFENSE_ENTITY_FACTORY_H
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#define PIXELDEFENSE_ENTITY_FACTORY_H
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#include "components.h"
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#include "game_state.h"
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ecs_entity_t entityCreateEmpty();
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ecs_entity_t entityCreateWorker(const Position position, Game *game);
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#endif //PIXELDEFENSE_ENTITY_FACTORY_H
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