Add entity_factory
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@@ -1,6 +1,7 @@
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#include "buildings.h"
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#include "components.h"
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#include "entity_factory.h"
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#include "game_state.h"
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#include "map_layers.h"
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@@ -55,7 +56,7 @@ ecs_entity_t placeBuilding(BzTileMap *map, BuildingType type, BzTile tileX, BzTi
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BZ_ASSERT(buildingTile != -1);
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// Create entity
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ecs_entity_t e = entityCreate(ECS);
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ecs_entity_t e = entityCreateEmpty();
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ecs_set(ECS, e, TilePosition, { .x = tileX, .y = tileY });
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ecs_set(ECS, e, TileSize, { .sizeX = sizeX, .sizeY = sizeY });
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