Move system initialization in systems.c, properly delete all entities when unloading map
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@@ -15,6 +15,7 @@ add_executable(PixelDefense
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game/systems/s_event.c
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game/systems/s_input.c
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game/systems/s_ui.c
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game/systems/systems.c
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game/systems/systems.h
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game/buildings.c
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