Move system initialization in systems.c, properly delete all entities when unloading map

This commit is contained in:
2023-12-29 17:18:06 +01:00
parent 5190c86316
commit cc66f15131
8 changed files with 84 additions and 82 deletions

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@@ -15,6 +15,7 @@ add_executable(PixelDefense
game/systems/s_event.c
game/systems/s_input.c
game/systems/s_ui.c
game/systems/systems.c
game/systems/systems.h
game/buildings.c