Add rest of assets, add blue player
This commit is contained in:
@@ -34,12 +34,12 @@ def remove_properties(data, dst_file):
|
||||
|
||||
|
||||
content = open("../rawAssets/game.tsj").read()
|
||||
tiles = json.loads(content)["tiles"]
|
||||
all_tiles = json.loads(content)["tiles"]
|
||||
remove_properties(content, "../assets/game.tsj")
|
||||
terrain_tiles = extract_by_property(tiles, "terrain")
|
||||
building_tiles = extract_by_property(tiles, "building")
|
||||
entity_tiles = extract_by_property(tiles, "entity")
|
||||
item_tiles = extract_by_property(tiles, "item")
|
||||
terrain_tiles = extract_by_property(all_tiles, "terrain")
|
||||
building_tiles = extract_by_property(all_tiles, "building")
|
||||
entity_tiles = extract_by_property(all_tiles, "entity")
|
||||
item_tiles = extract_by_property(all_tiles, "item")
|
||||
|
||||
writer.header_guard_start()
|
||||
script_name = os.path.basename(__file__)
|
||||
@@ -88,6 +88,12 @@ item_writer.output_enum_to_tile("getItemTile")
|
||||
#item_writer.output_has_handle("itemHasHandle")
|
||||
#item_writer.output_handle("itemGetHandle")
|
||||
|
||||
tile_writer = EnumWriter(writer, all_tiles, "", "")
|
||||
|
||||
tile_writer.output_get_text_rect("getTextureRect", 256, 16, 16)
|
||||
tile_writer.output_base_index("getTileBase", "player")
|
||||
tile_writer.output_index_tile_offset("getTileOffset", "player", 256, 16, 16)
|
||||
|
||||
|
||||
writer.header_guard_stop()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user