Add rest of assets, add blue player

This commit is contained in:
2024-01-23 11:26:23 +01:00
parent ac7525c42a
commit c9a2bd2672
45 changed files with 6647 additions and 39 deletions

View File

@@ -442,3 +442,143 @@ class EnumWriter:
writer.output("return (AnimationFrame) {-1, -1.0f};\n")
writer.block_end()
writer.empty_line()
def filter_by_props(self, tiles, prop_names):
filtered = []
for tile in tiles:
if 'properties' not in tile:
continue
props = tile['properties']
names = prop_names[:]
for prop in props:
if prop['name'] in names:
names.remove(prop['name'])
if len(names) == 0:
filtered.append(tile)
return filtered
def get_property(self, tile, prop_name):
if 'properties' not in tile:
return None
props = tile['properties']
for prop in props:
if prop['name'] == prop_name:
return prop
return None
def output_get_text_rect(self, func_name, width, tile_width, tile_height):
writer = self.writer
writer.output(
f"static Rectangle {func_name}(BzTileID tile) ")
writer.block_start()
writer.output(f"Rectangle base = {{ (tile % {width}) * {tile_width}, "
f"(tile / {width}) * {tile_height}, {tile_width}, {tile_height} }};\n")
sized_tiles = {}
for tile in self.all_tiles:
if 'properties' not in tile:
continue
props = tile['properties']
size_x = 1
size_y = 1
for prop in props:
if prop['name'] == 'size_x':
size_x = int(prop['value'])
if prop['name'] == 'size_y':
size_y = int(prop['value'])
if size_x == 1 and size_y == 1:
continue
sized_tiles[tile['id']] = (size_x, size_y)
sized_map = defaultdict(list)
for k, v in sized_tiles.items():
sized_map[v].append(k)
if sized_map:
writer.output("switch (tile) ")
writer.block_start()
for k, v in sized_map.items():
for id in v:
writer.output(f"case {id}:\n")
writer.indent()
x, y = k
writer.output(f"base.width *= {x};\n")
writer.output(f"base.height *= {y};\n")
writer.output("break;\n")
writer.unindent()
writer.output("default: break;\n")
writer.block_end()
writer.output("return base;\n")
writer.block_end()
writer.empty_line()
def output_base_index(self, func_name, field):
writer = self.writer
tiles = self.filter_by_props(self.all_tiles, [field])
field_map = defaultdict(list)
for tile in tiles:
index = self.get_property(tile, field)['value']
field_map[index].append(tile['id'])
sizes = list(map(lambda x: len(x), field_map.values()))
assert len(set(sizes)) == 1
indices = list(zip(*field_map.values()))
writer.output(
f"static BzTileID {func_name}(BzTileID tile) ")
writer.block_start()
writer.output("switch (tile) ")
writer.block_start()
for index in indices:
for idx in index:
writer.output(f"case {idx}:\n")
writer.indent()
writer.output(f"return {index[0]};\n")
writer.unindent()
writer.output("default: return tile;\n")
writer.block_end()
writer.block_end()
writer.empty_line()
def output_index_tile_offset(self, func_name, field, width, tile_width, tile_height):
writer = self.writer
tiles = self.filter_by_props(self.all_tiles, [field])
field_map = defaultdict(list)
for tile in tiles:
index = self.get_property(tile, field)['value']
field_map[index].append(tile['id'])
sizes = list(map(lambda x: len(x), field_map.values()))
assert len(set(sizes)) == 1
indices = list(zip(*field_map.values()))
writer.output(
f"static Vector2 {func_name}(BzTileID tile, i32 idx) ")
writer.block_start()
size = sizes[0]
writer.output(f"if (idx < 0 || idx >= {size}) return (Vector2) {{0, 0}};\n")
writer.output("switch (tile) ")
writer.block_start()
def calc_pos(tile):
return (tile % width) * tile_width, (tile // width) * tile_height
for index in indices:
base_idx = index[0]
base_pos = calc_pos(base_idx)
positions = [(0, 0)]
for idx in index[1:]:
pos = calc_pos(idx)
positions.append((pos[0] - base_pos[0], pos[1] - base_pos[1]))
str_positions = list(map(lambda x: f"{{{x[0]}, {x[1]}}}", positions))
ret = f"((Vector2 []) {{{', '.join(str_positions)}}})[idx]"
writer.output(f"case {base_idx}: return {ret};\n")
writer.output("default: return (Vector2) {0, 0};\n")
writer.block_end()
writer.block_end()
writer.empty_line()

View File

@@ -34,12 +34,12 @@ def remove_properties(data, dst_file):
content = open("../rawAssets/game.tsj").read()
tiles = json.loads(content)["tiles"]
all_tiles = json.loads(content)["tiles"]
remove_properties(content, "../assets/game.tsj")
terrain_tiles = extract_by_property(tiles, "terrain")
building_tiles = extract_by_property(tiles, "building")
entity_tiles = extract_by_property(tiles, "entity")
item_tiles = extract_by_property(tiles, "item")
terrain_tiles = extract_by_property(all_tiles, "terrain")
building_tiles = extract_by_property(all_tiles, "building")
entity_tiles = extract_by_property(all_tiles, "entity")
item_tiles = extract_by_property(all_tiles, "item")
writer.header_guard_start()
script_name = os.path.basename(__file__)
@@ -88,6 +88,12 @@ item_writer.output_enum_to_tile("getItemTile")
#item_writer.output_has_handle("itemHasHandle")
#item_writer.output_handle("itemGetHandle")
tile_writer = EnumWriter(writer, all_tiles, "", "")
tile_writer.output_get_text_rect("getTextureRect", 256, 16, 16)
tile_writer.output_base_index("getTileBase", "player")
tile_writer.output_index_tile_offset("getTileOffset", "player", 256, 16, 16)
writer.header_guard_stop()