Rename buildings to building_factory, randomize unit place position

This commit is contained in:
2024-02-05 10:13:22 +01:00
parent 18dd3e2226
commit c8d3b6952d
8 changed files with 13 additions and 12 deletions

View File

@@ -2,7 +2,7 @@
#include "../game_state.h"
#include "../input.h"
#include "../buildings.h"
#include "../building_factory.h"
#include "../pathfinding.h"
#include <rlImGui.h>

View File

@@ -4,7 +4,7 @@
#include "../input.h"
#include "../map_init.h"
#include "../ui_widgets.h"
#include "../buildings.h"
#include "../building_factory.h"
#include "../utils.h"
#include "../entity_factory.h"
@@ -189,7 +189,8 @@ void drawGameUI(Game *game, f32 dt) {
(building.pos.x + building.size.x * 0.5f) * 16.0f,
(building.pos.y + building.size.y + 0.5f) * 16.0f
};
//placePos = GetWorldToScreen2D(placePos, game->camera);
placePos.x += GetRandomValue(-16, 16);
placePos.y += GetRandomValue(-4, 4);
PlayerResources playerRes = game->playerResources[game->player];
switch (building.type) {
case BUILDING_KEEP: {