Overhaul how building and ownership layers are handled at init
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@@ -15,6 +15,9 @@ typedef struct BzTileObjectGroup BzTileObjectGroup;
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typedef void (*BzTileLayerRenderFunc)(BzTileLayer *layer);
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typedef void (*BzTileObjectGroupRenderFunc)(BzTileObjectGroup *objectGroup);
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extern BzTileLayerRenderFunc BZ_TILE_LAYER_SKIP_RENDER;
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extern BzTileObjectGroupRenderFunc BZ_TILE_OBJECTS_SKIP_RENDER;
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typedef struct BzTileLayerDesc {
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const char *name; // Matches map layer names
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BzTileLayerRenderFunc renderer;
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@@ -105,6 +108,7 @@ extern BzTileLayerFunc BZ_TILE_LAYER_CLEAR;
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extern BzTileObjectsFunc BZ_TILE_OBJECTS_CLEAR;
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BzTile bzTileLayerGetTile(BzTileLayer *layer, i32 x, i32 y);
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void bzTileLayerSetTile(BzTileLayer *layer, BzTile tile, i32 x, i32 y, i32 w, i32 h);
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BzTileset *bzTileLayerGetTileset(BzTileMap *map, BzTileLayer *layer);
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BzTileMap bzTileMapCreate(const BzTileMapDesc *desc);
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