Improve unit recruiting
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@@ -141,6 +141,14 @@ void entityMoveToTarget(ecs_iter_t *it);
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*/
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void entityFollowPath(ecs_iter_t *it);
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/*
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* 0: Game (singleton for spawning entities)
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* 1: Owner
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* 2: Building
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* 3: BuildingRecruitInfo
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*/
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void updateBuildingRecruitment(ecs_iter_t *it);
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/*
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* 1: Position
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* 2: HitBox
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@@ -158,6 +166,8 @@ void renderOrientationDirection(ecs_iter_t *it);
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*/
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void renderDebugPath(ecs_iter_t *it);
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/**********************************
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* Event Systems
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**********************************/
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