Improve unit recruiting
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@@ -705,6 +705,7 @@ void imguiRender(float dt, void *userData) {
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igSetNextWindowSize((ImVec2){300, 400}, ImGuiCond_FirstUseEver);
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igBegin("Debug Menu", NULL, 0);
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igText("Frame time: %.5f s", GetFrameTime());
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igText("PathData pool available: %lu", bzObjectPoolGetNumFree(game->pools.pathData));
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igText("BTNode pool available: %lu", bzObjectPoolGetNumFree(game->pools.btNode));
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igText("BTNodeState pool available: %lu", bzObjectPoolGetNumFree(game->pools.btNodeState));
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