Improve unit recruiting

This commit is contained in:
2024-02-07 11:38:42 +01:00
parent 28ee6da17b
commit c625f566bc
10 changed files with 111 additions and 29 deletions

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@@ -11,7 +11,7 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game);
ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game);
ecs_entity_t entityHire(EntityType type, Position position, Player player, Game *game);
ecs_entity_t entityRecruit(EntityType type, Position position, Player player, Game *game);
void getEntityCost(EntityType type, i32 cost[RES_COUNT]);
bool canAffordEntity(EntityType type, PlayerResources res);