Improve unit recruiting
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@@ -11,7 +11,7 @@ ecs_entity_t entityCreateBaseUnit(const Position position, f32 size, Player play
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ecs_entity_t entityCreateSoldier(const Position position, Player player, Game *game);
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ecs_entity_t entityCreateWorker(const Position position, Player player, Game *game);
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ecs_entity_t entityHire(EntityType type, Position position, Player player, Game *game);
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ecs_entity_t entityRecruit(EntityType type, Position position, Player player, Game *game);
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void getEntityCost(EntityType type, i32 cost[RES_COUNT]);
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bool canAffordEntity(EntityType type, PlayerResources res);
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