Improve unit recruiting
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@@ -94,6 +94,32 @@ ecs_entity_t placeBuilding(Game *game, BuildingType type,
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case BUILDING_KEEP:
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ecs_set(ECS, building, AddPopCapacity, {10});
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ecs_add_id(ECS, building, Storage);
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ecs_set(ECS, building, BuildingRecruitInfo, {
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.numSlots = 1,
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.slots[0] = {
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.entityType = ENTITY_WORKER,
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.numRecruiting = 0,
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.recruitTime = 5.0f,
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.elapsed = 0.0f,
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}
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});
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break;
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case BUILDING_BARRACKS:
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ecs_set(ECS, building, BuildingRecruitInfo, {
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.numSlots = 2,
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.slots[0] = {
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.entityType = ENTITY_SOLDIER,
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.numRecruiting = 0,
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.recruitTime = 6.0f,
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.elapsed = 0.0f,
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},
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.slots[1] = {
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.entityType = ENTITY_WARRIOR,
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.numRecruiting = 0,
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.recruitTime = 15.0f,
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.elapsed = 0.0f
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}
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});
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break;
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case BUILDING_HOUSE_01:
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case BUILDING_HOUSE_02:
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