Buildings as entities instead of map layer
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@@ -171,6 +171,13 @@ void drawPlayerInputUI();
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* UI systems
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**********************************/
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/**********************************
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* Utils
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**********************************/
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Rectangle calculateEntityBounds(Position pos, Size size);
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bool getEntityBounds(ecs_entity_t entity, Position *outPos, Size *outSize, Rectangle *outBounds);
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/**********************************
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* MISC
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**********************************/
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